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View Profile ThheJoe
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    8 Game Reviews

    3 w/ Responses

    Old concept excellently implemented

    With familiar controls and a somewhat unoriginal storyline, this game seems like so many others at first. What it does end up feeling is balanced. Whether through the luck or skill of the developer, this game comes together excellently and just... feels right. Hope for a sequel!

    Needs work

    The controls are far too senstitive; you drop and rise waaaay too fast. The game would obviously benefit from some sound and better animations, but i see in the comments that you plan on working on that anyway. Good luck!

    buser646 responds:

    i appologize for the sensitivity. What i thought was the perfect number on flash changed as i uploaded it to the internet. I did not realize that the internet would cause such a lag. Thank you for pointing that out to me and ill be sure to fix it for later uploads XD!

    Good

    I at least enjoyed the game. I found it to be enjoyable and easy to play. A few more customization options would be nice. I have the highest score for the month so last i checked =P

    To everyone else: if you hit left and right at the same time you will stall out and die; maybe this knowledge will fix some of your problems

    I say go for it!

    You're right, this definitely has a lot of potential. Smooth framerate, good drawings, and appropriate background music. Only suggestions would be add a little more length to the looping background and maybe add something that scrolls across the top for bonus points like in the old asteroid games. Nice job! :D

    AmyMation responds:

    Thanks for the review! :D

    Why do this?

    If this actually worked it would have been pretty cool to see. Why did you have to ruin your own idea?

    Mechabloby responds:

    THis was my intention. I'm glad it's working so well!

    Not a bad idea

    just a heads up on one bug: when you exit rythim, the level select stays up on the screen making anything else unplayable w/o restarting. um other than that button smash needs to be a bit longer. overall the concept of a minigame collab seems liek a pretty good idea, so i'll be looking forward to see what this evolves into.

    Much room for improvement

    Well first and foremost you forgot to include any instructions. yeah, those usually help. lack of sound make for less fun. finally, the clicking wasnt always responsive. not bad for a first game tho.

    Too short, too easy.

    Not bad, but it only took about 2 minutes to finish.

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